For parents
The honest version. What this is, what it costs, who your child can reach, and what we do with their data.
What it is
World Respawn is a creative toy. Your child makes games in it the way they’d build something out of Lego.
There are no scores, no timers and no losing in the making part. Nothing your child builds can be wrong. They can’t fail at it, and nothing they do is graded.
A child who’s worried about getting it right stops experimenting, and experimenting is the entire point.
If your child goes all in on one thing
Some children find a thing they love and go deep on it. If that’s yours, a few details matter more than everything else on this page.
Their work saves as they go.
Stopping costs them nothing, and every version is kept.
Gentle play has no way to lose and no timer.
No countdown, no failure screen, no run they can be knocked out of. A grown-up switches it on.
They can stop at a natural point.
What they’ve built is already saved, so being called for dinner never costs them anything they made.
Mistakes take one tap to fix.
Undo is on the screen the whole time they’re building.
Nobody they don’t know can reach them.
There’s no chat at all.
A game that can’t be paused, or that loses everything when you stop, makes stopping hard. This one is built the other way round: they can stop at any point, and what they’ve made is saved as they go.
What it costs
It’s free for now. Every lesson, every tool and as many Worlds as your child wants to make, with no account to set up, no card and no trial. We may charge for some things later; if we do, we’ll say so on the pricing page first, and the Worlds already made will stay your child’s to play and change.
Your child cannot spend money inside the app. There’s no currency, no shop, no loot boxes. If you’ve dealt with a child running up charges in another game, read that twice: nothing in your child’s part of the app takes a payment.
There is no AI
You may have read worrying things about children and AI. It’s a fair thing to worry about, so here is the whole answer: there isn’t any in here.
Nothing writes the game for them.
No chatbot, no assistant, nothing that generates a picture, a rule or a game. Every card your child stacks and every colour they paint is theirs, and there’s no code under the surface for anything to hide in.
Nothing reads what they make.
What your child builds is saved so they can come back to it. It isn’t sent to an AI service, and it isn’t used to train one, because we don’t use any.
Why we built it this way.
A tool that finishes your child’s work teaches them to ask for things. A tool with nothing to ask teaches them to decide. That’s the reason this app exists, and it’s the simplest promise on this page to keep.
Who your child can reach
Nobody.
No chat. No comments. No friend requests, no public profile, no feed, no way to discover other players. No multiplayer: nobody plays alongside your child, in a lobby or anywhere else. Not restricted or filtered. Absent.
There is no sharing. No links, no public Worlds, and no way to send a game to anyone. To show someone a game, your child hands them the tablet and they play it together.
Anything shown publicly on this website is reviewed by a person first, with written permission from the child’s parent. We publish a first name and an age. Never a surname, a photo, a school or a location.
Privacy
The account is the app’s, not your child’s. The first time the app opens, it makes an account for that device by itself. There is no name, email address, password, date of birth, photo or voice recording in it, and we never ask for any.
Your child’s Worlds are saved online under that account, so they are not lost with the tablet. A 16-digit save code, shown on the Save code button, opens them on another device. We keep only a scrambled form of the code, not the code itself, so if it is lost we cannot find the account for you. Write it down or take a photo.
- No advertising and no advertising trackers, in the app or on this website
- We don’t sell or share your child’s information
- No AI anywhere in the app, so nothing your child makes is sent to one
- A grown-up can delete the account, and every World in it, from the Save code screen
What they actually learn
We’re going to be careful here, because this category is full of promises nobody can keep.
What we’ll say is what your child does: they set up cause and effect with rule cards, try an idea, and change it when it doesn’t work. They can come back to a game and keep changing it.
What we won’t claim: that this improves their maths, raises their marks, or sets them up for a career. We don’t know that, and we’d be wary of anyone who says they do.
If a tool promises measurable academic gains from an hour a week, be suspicious. Real learning from this kind of play is slow and hard to see, and it mostly looks like a child willing to try things.
Is it real coding?
It’s the real shape of it, without the typing. Every card says when something happens and what to do about it. When the game starts, every few seconds, when the score reaches a number, when everything has been collected, when the player comes near, when something is touched. Do add points, make a sound, open a door, make something vanish or appear, win.
Underneath, that’s events, conditions and counters, which a lot of programming is made of. There’s no text code, nothing to spell, and any combination of cards will run. We don’t say it will teach your child to program. We say it’s what they’ll be doing.
Doing it together
Children get more out of this when someone plays their game. You don’t need to understand how it works.
Ask them to explain a rule.
Not to test them. Explaining out loud is where the understanding lands.
Play their game badly on purpose,
then ask them to make it harder. Children build games that are too difficult because they already know where everything is. Watching you struggle is the fastest way for them to see it.
Give them a problem, not a solution.
“Can you make it so the door only opens at the end?” beats telling them which card to use.
Devices
An iPad or iPhone on iOS or iPadOS 16.4 or later, an Android tablet or phone, a Chromebook, or a Windows or Mac computer, with an up-to-date browser.
It runs in a browser, with nothing to install from a store. If you’re unsure about a particular device, open the first lesson on it: it’s free, and it’s the same editor your child will use. How to put it on the home screen.
Try it before you decide anything
Open the first lesson on your child’s tablet and watch the first few minutes. It’s free and needs no sign-up. That’ll tell you more than this page did.
World Respawn